Until We Sink
Author
Magnus Jakobsson
Description
This game draws a strong inspiration from the comic books L’île noyée by Benoit Sokal and Trazo de Tiza (Streak of Chalk) by Miguelanxo Prado.
All the characters are either natives or holiday guests on a tiny resort island far into the Paciic Ocean. One or two natives and two to four guests – and a fishing enthusiast, who is found dead just before the game starts – are the only people on the island. The climate is warm and pleasant, but a little humid. People keep talking of a coming storm. And the island is slowly but surely sinking into the ocean.
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December 7, 2007 at 5:37 pm
Ah! Good! This game is a modern classic! A sophisticated design to promote tight stories, with great entertainment- and replay-value! It is THE roleplaying game that has had most influence on my own game design. Nice to see it translated. Any foreign gamesmith or gamer or intelligent being out there may find beauty in this game!
January 8, 2008 at 12:05 am
Ah, Until We Sink. I bet It’s the most played R.I.S.K. game ever. So easy to pick up even my parents would understand it’s playability. I’ve played it about 5 times or so, and It’s been a different game all the times.
Tomas’s spin-off game: “Livets Hoest” shows how Until We Sink’s system works great with other moods and themes. I’d love to see you translate it and post it here! *Hint hint!*
January 8, 2008 at 10:02 am
Sorry, Michael, but “Livets Høst” (Autumn of Life) is part of a modern RPG-project I’m in the process of writing. I’d like to get a publisher for that project, and will keep “Livets Høst” under a lid until that happens.
The method of “Until We Sink” is indeed appliable in other games too, with totally different moods. I tested “Until We Sink” at Holmcon and immediately wrote a game on the same method: “No danger, the flight is crashing”. It worked very well, being a burlesque political farce. “Livets Høst” is a serious human drama on death and friendship, using the same method to great effect. These two games, and “Until We Sink” itself, has shown with great clarity that the method is very robust and versatile.
January 8, 2008 at 10:16 am
…and It will be worth every penny.
May 1, 2008 at 7:30 am
Hi! I’m the guy which posted an article in Italian about Norwegian Style Roleplaying. A week ago I got to play “Until We Sink” at a local con. I liked this game a lot, and surely I’m going to play at a dinner with non-roleplaying friends. I loved its semplicity and its depth. Bravo!
October 5, 2008 at 10:39 am
[...] Jakobsson’s game “Until We Sink” has inspired several other games. Ole Peder Giæver and myself wrote the football game “Until [...]
July 1, 2009 at 9:34 pm
[...] … er et af bidragene til Nørwegian Style-antologien (anmeldt på bloggen, anmeldt på RPGforum, download Indtil we synker …), og det handler om en lille flok personer, der opholder sig på et ferieresort på en lille ø, [...]