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	<title>Comments on: Until We Sink</title>
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	<link>http://norwegianstyle.wordpress.com/2007/12/07/37/</link>
	<description>Norwegian role-playing games in English</description>
	<lastBuildDate>Fri, 06 Nov 2009 08:22:53 +0000</lastBuildDate>
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		<title>By: [Efterspilsrapport] Indtil vi synker &#171; Stemmen fra ådalen</title>
		<link>http://norwegianstyle.wordpress.com/2007/12/07/37/#comment-125</link>
		<dc:creator>[Efterspilsrapport] Indtil vi synker &#171; Stemmen fra ådalen</dc:creator>
		<pubDate>Wed, 01 Jul 2009 21:34:59 +0000</pubDate>
		<guid isPermaLink="false">http://norwegianstyle.wordpress.com/2007/12/07/37/#comment-125</guid>
		<description>[...] … er et af bidragene til Nørwegian Style-antologien (anmeldt på bloggen, anmeldt på RPGforum, download Indtil we synker &#8230;), og det handler om en lille flok personer, der opholder sig på et ferieresort på en lille ø, [...]</description>
		<content:encoded><![CDATA[<p>[...] … er et af bidragene til Nørwegian Style-antologien (anmeldt på bloggen, anmeldt på RPGforum, download Indtil we synker &#8230;), og det handler om en lille flok personer, der opholder sig på et ferieresort på en lille ø, [...]</p>
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		<title>By: Stealing like ravens &#171; Nørwegian Style</title>
		<link>http://norwegianstyle.wordpress.com/2007/12/07/37/#comment-89</link>
		<dc:creator>Stealing like ravens &#171; Nørwegian Style</dc:creator>
		<pubDate>Sun, 05 Oct 2008 10:39:27 +0000</pubDate>
		<guid isPermaLink="false">http://norwegianstyle.wordpress.com/2007/12/07/37/#comment-89</guid>
		<description>[...] Jakobsson&#8217;s game &#8220;Until We Sink&#8221; has inspired several other games. Ole Peder Giæver and myself wrote the football game &#8220;Until [...]</description>
		<content:encoded><![CDATA[<p>[...] Jakobsson&#8217;s game &#8220;Until We Sink&#8221; has inspired several other games. Ole Peder Giæver and myself wrote the football game &#8220;Until [...]</p>
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		<title>By: Max Lambertini</title>
		<link>http://norwegianstyle.wordpress.com/2007/12/07/37/#comment-60</link>
		<dc:creator>Max Lambertini</dc:creator>
		<pubDate>Thu, 01 May 2008 07:30:38 +0000</pubDate>
		<guid isPermaLink="false">http://norwegianstyle.wordpress.com/2007/12/07/37/#comment-60</guid>
		<description>Hi! I&#039;m the guy which posted an article in Italian about Norwegian Style Roleplaying. A week ago I got to play &quot;Until We Sink&quot; at a local con. I liked this game a lot, and surely I&#039;m going to play at a dinner with non-roleplaying friends. I loved its semplicity and its depth. Bravo!</description>
		<content:encoded><![CDATA[<p>Hi! I&#8217;m the guy which posted an article in Italian about Norwegian Style Roleplaying. A week ago I got to play &#8220;Until We Sink&#8221; at a local con. I liked this game a lot, and surely I&#8217;m going to play at a dinner with non-roleplaying friends. I loved its semplicity and its depth. Bravo!</p>
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		<title>By: Michael Sollien</title>
		<link>http://norwegianstyle.wordpress.com/2007/12/07/37/#comment-39</link>
		<dc:creator>Michael Sollien</dc:creator>
		<pubDate>Tue, 08 Jan 2008 10:16:24 +0000</pubDate>
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		<description>...and It will be worth every penny.</description>
		<content:encoded><![CDATA[<p>&#8230;and It will be worth every penny.</p>
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		<title>By: Tomas</title>
		<link>http://norwegianstyle.wordpress.com/2007/12/07/37/#comment-37</link>
		<dc:creator>Tomas</dc:creator>
		<pubDate>Tue, 08 Jan 2008 10:02:43 +0000</pubDate>
		<guid isPermaLink="false">http://norwegianstyle.wordpress.com/2007/12/07/37/#comment-37</guid>
		<description>Sorry, Michael, but &quot;Livets Høst&quot; (Autumn of Life) is part of a modern RPG-project I&#039;m in the process of writing. I&#039;d like to get a publisher for that project, and will keep &quot;Livets Høst&quot; under a lid until that happens.

The method of &quot;Until We Sink&quot; is indeed appliable in other games too, with totally different moods. I tested &quot;Until We Sink&quot; at Holmcon and immediately wrote a game on the same method: &quot;No danger, the flight is crashing&quot;. It worked very well, being a burlesque political farce. &quot;Livets Høst&quot; is a serious human drama on death and friendship, using the same method to great effect. These two games, and &quot;Until We Sink&quot; itself, has shown with great clarity that the method is very robust and versatile.</description>
		<content:encoded><![CDATA[<p>Sorry, Michael, but &#8220;Livets Høst&#8221; (Autumn of Life) is part of a modern RPG-project I&#8217;m in the process of writing. I&#8217;d like to get a publisher for that project, and will keep &#8220;Livets Høst&#8221; under a lid until that happens.</p>
<p>The method of &#8220;Until We Sink&#8221; is indeed appliable in other games too, with totally different moods. I tested &#8220;Until We Sink&#8221; at Holmcon and immediately wrote a game on the same method: &#8220;No danger, the flight is crashing&#8221;. It worked very well, being a burlesque political farce. &#8220;Livets Høst&#8221; is a serious human drama on death and friendship, using the same method to great effect. These two games, and &#8220;Until We Sink&#8221; itself, has shown with great clarity that the method is very robust and versatile.</p>
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		<title>By: Michael Sollien</title>
		<link>http://norwegianstyle.wordpress.com/2007/12/07/37/#comment-32</link>
		<dc:creator>Michael Sollien</dc:creator>
		<pubDate>Tue, 08 Jan 2008 00:05:17 +0000</pubDate>
		<guid isPermaLink="false">http://norwegianstyle.wordpress.com/2007/12/07/37/#comment-32</guid>
		<description>Ah, Until We Sink. I bet It&#039;s the most played R.I.S.K. game ever. So easy to pick up even my parents would understand it&#039;s playability. I&#039;ve played it about 5 times or so, and It&#039;s been a different game all the times.

Tomas&#039;s spin-off game: &quot;Livets Hoest&quot; shows how Until We Sink&#039;s system works great with other moods and themes. I&#039;d love to see you translate it and post it here! *Hint hint!*</description>
		<content:encoded><![CDATA[<p>Ah, Until We Sink. I bet It&#8217;s the most played R.I.S.K. game ever. So easy to pick up even my parents would understand it&#8217;s playability. I&#8217;ve played it about 5 times or so, and It&#8217;s been a different game all the times.</p>
<p>Tomas&#8217;s spin-off game: &#8220;Livets Hoest&#8221; shows how Until We Sink&#8217;s system works great with other moods and themes. I&#8217;d love to see you translate it and post it here! *Hint hint!*</p>
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		<title>By: Tomas</title>
		<link>http://norwegianstyle.wordpress.com/2007/12/07/37/#comment-6</link>
		<dc:creator>Tomas</dc:creator>
		<pubDate>Fri, 07 Dec 2007 17:37:59 +0000</pubDate>
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		<description>Ah! Good! This game is a modern classic! A sophisticated design to promote tight stories, with great entertainment- and replay-value! It is THE roleplaying game that has had most influence on my own game design. Nice to see it translated. Any foreign gamesmith or gamer or intelligent being out there  may find beauty in this game!</description>
		<content:encoded><![CDATA[<p>Ah! Good! This game is a modern classic! A sophisticated design to promote tight stories, with great entertainment- and replay-value! It is THE roleplaying game that has had most influence on my own game design. Nice to see it translated. Any foreign gamesmith or gamer or intelligent being out there  may find beauty in this game!</p>
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