Archipelago III !

Jason Morningstar contacted me a while back with the idea of revising Archipelago II. He’s done some great work on it, and we’ve tweaked it a little, removing stuff we didn’t use and adding things we liked.

You can download the latest version here!

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11 thoughts on “Archipelago III !

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  7. I’d be interested in any hints and tips regarding Character Creation. So many RPGs still seem to consider the characters’ relationships, emotional journeys and internal conflict to be secondary to game stats. In our game group its my turn to choose a system soon and I wanted to give Archipelago III a go, but we’ve only played very traditional stories before (“We’re the good guys, a bad guy is threatening things, go and stop him”). So I was hoping someone would be able to give a little guidance on how to write some of those more important story elements into character creation, without each player needing to write a whole biography of their own character. Thanks very much, guys.

    • In Archipelago, the most important parts of character creation are probably indirect relationships & destiny points. Make sure everyone has a relationship to something someone else also is related to.

      Now, most games will say all characters need a motivation. However, that’s not as crucial in Archipelago: If you don’t know what your character wants, it will still have a destiny to aim for, and other players will still be jumping in and making things interesting for your character. So even if you make your character a little chubby hobbit who just wants to stay home, if its destiny is something to do with dragon treasure or magic rings, the other players should jump in and visit the character with an old wizard and an offer that can’t be refused.

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