Archive for the Role-playing poems Category

Winner of the Role-Playing Poem Competition

Posted in General posts, Role-playing poems on July 11, 2008 by Matthijs

This was just posted over at Story Games by Erling Rognli, one of the judges!

————————

RESULTS

Adjudicating the Role-playing Poem Challenge proved to be a challenging task in itself. There are many entries, most of which are very good poems, and the jury did not agree completely at first. Some entries are simply solid pieces of work, although not quite original enough to warrant a Firkløver. Others are extremely innovative, but seem somewhat lacking in playability and fun-factor. We have, as instructed, based our judgements on the requirements of fun, originality and adherence to form.

We have interpreted fun and playability in a wide sense. Interesting, emotionally evocative, thought-provoking, beautiful, and personally challenging are all herein treated as synonyms of fun. In judging playability we have had a particular eye for strong, simple method, clear instructions and realistic timing. Some poems, we believe, stretch out certain moments of interaction beyond what will prove to be fun in actual play.

Originality has been an important deciding factor. We have looked for new method, innovative presentation and striking concepts. Innovative use of well-known method also counts as originality in our view.

Adherence to form is necessarily the criterion most open to interpretation, as the form is recently developed and its boundaries are still being explored. As we see it, the here-and-now experience of moods, situations and relationships lies at the heart of role-playing poems. Too strong focus on developing narrative is usually a weakness of design, in our view, because the limited time-frame constrains the development of the story too much. In role-playing poems, narrative usually works best when it serves the experiential aspect of the poem, rather than being an end in itself. Tight, focused design with a specific (although not necessarily describable) experience in mind is another core quality of role-playing poems, as we see it.

We have selected a winner, and two runners-up. Many more deserve mention; those not among the top three may rest assured that the margins were rather small. The quality is generally very high, and we hope many of these excellent poems see a lot of play.

First runner up:

THE BELIEVERS by Chris Bennett
This poem is an excellent example of using narrative to support experience. In form it lies closer to traditional verbal role-playing than many other role-playing poems, while maintaining a very tight focus. It employs the same soft, suggestive direction of play that has proven highly effective in M. Jakobssons “Until we sink”. The ending is pointed and touching. A solid design all in all, that scores a lot on fun and playability.

Second runner up:

BOREDOM by Lasse Lundin
This poem is drily funny right from the start (”choose the most boring person to read the rules. This is boring.”), while building up its mood at the same time. It employs a strong, simple method (taking turns in suggesting an activity) which supports the main experiential goal of being bored together. It scores a lot on playability and adherence to form. It is not original enough, however, to win.

Winner of the Firkløver bar:

HOUSEBREAKER by Jackson Tegu
A poem that both adheres very well to the form as well as expanding it in a new direction. The poem masterfully balances originality with playability. The use of prose to explain the game works very well. The use of synchronised timing and a phone call maintains a vital measure of interaction, and represents a new design tool that may see further use. The clever use of frantic searching helps maintain the desired state of mind. Most importantly, this poem gives the players a wonderful opportunity to interact with their own everyday lives, and to relate to it from a new angle. Housebreaker is a prime example of role-playing poetry, and a deserving winner among many other excellent poems.

The Role-Playing Poem Competition

Posted in Role-playing poems on May 28, 2008 by Matthijs

We’ve started a competition for Best Role-Playing Poem. It’s pretty simple. Here are the rules:

Competition rules

The challenge ends on June 20. At that time, a jury of Norwegians (picked by me) will select the Bestest Role-Playing Poem.
The criteria will be: Fun, originality, and adherence to the form (bloated monstrosities lasting 20 minutes or more, for example, will have a hard time winning).
The winner will be announced at Story Games, and on the Nørwegian Style website.
The award: A bar of Firkløver, most Norwegian of all chocolate!

If you want to join, send an e-mail with your game to:
matthijs1000 (a t) hotmail (d o t) com

Or if you want to, you can post it at Story Games. (There’s some entries there as well!)

Tell me nothing

Posted in Downloadable games, Role-playing poems on May 8, 2008 by Matthijs

A role-playing poem.

Author
Matthijs Holter

Rules

Three poems

Posted in Downloadable games, Role-playing poems on April 9, 2008 by Matthijs

Lasse Lundin and Erlend Bruer sent me these three poems!

Tesco Hell is a light-hearted, fast-paced game about walking around in the Tesco store and trying to avoid cursed groceries.

Mystery loves Company is a sitcom-like game about the superheroes Mystery and Company, their kids, and their arch-nemesis Disgusio - master of disguises!

A Trip Through Time Seen Through The Eyes of a Fir Tree is a slow, immersive game about trees telling a story. One of my favorite role-playing poems.

Download them here:

tesco-hell

mystery-loves-company

a-trip-through-time-seen-through-the-eyes-of-a-fir-tree

The Endless Meta Spiral

Posted in Downloadable games, Role-playing poems on March 31, 2008 by Matthijs

Author

Martin Bull Gudmundsen

Description

The winner of the 2008 Role-Playing Poem Slam at HolmCon. A quote from the text: “Play yourselves as you were two minutes ago. After two minutes, M. says: “We’re sitting down to play this game. It’s two minutes ago.””

Download

Rules

A plethora of poems

Posted in Role-playing poems on March 14, 2008 by Matthijs

At this year’s HolmCon, Tomas Mørkrid arranged a “poetry slam” - an unformal competition where participants designed one role-playing poem each in one hour. The results are so far only available in Norwegian (here), but highlights include:

- The Endless Meta Spiral, where players play themselves two minutes ago. Two minutes into the game, they play themselves two minutes ago, playing themselves two minutes ago. Two minutes later, they… well, you get it, right? Challenging and fun, and with an unexpected ending.

- A Trip Through Time Seen Through The Eyes of a Fir Tree, where players are big trees, talking slowly and making whooshing noises. Very much an experience; very little a game.

- Løken Committee to Evaluate Cultural Grants, where players are bureaucrats in the Committee, discussing relevant questions - first, of course, cultural grants; but later questions can be “Why doesn’t anyone want to make love to me?” or “Is there life after death?”. All questions are discussed in the same detached, bureaucratic tone. Wonderful.

Fame!

Posted in Downloadable games, Role-playing poems on January 8, 2008 by Matthijs

Author

Matthijs Holter

Description

An absurdist role-playing poem for one star and an audience.

Download

Rules

Standing by the Window

Posted in Downloadable games, Role-playing poems on December 15, 2007 by Matthijs

Author

Matthijs Holter

Description

This is a remake of a game I wrote for Imagonem some years back, rewritten in the form of a role-playing poem. It’s based on the slow black-and-white TV drama from my childhood (early 70’s), where people would stand and stare into the distance for ever and ever, talking about their emotions and never actually doing anything.

Download

Rules

Stoke-Birmingham 0-0

Posted in Downloadable games, Role-playing poems on December 7, 2007 by Matthijs

Author

Tomas Mørkrid

Description

This is a role-playing game for 4 players. The game plays for 15 minutes, as a role-playing poem. You take the role of Norwegian Stoke supporters. They’ve all been supporters of their team for a long time.

Once a year the characters fly over to attend a match in England, between Stoke and another team. This year they have seen Stoke holding Birmingham to a draw. It was a dull affair. No goals, next to no excitement, nothing much to talk about.

Do not under any circumstance make any queer or interesting remarks. Be ordinary. Let silence speak if you find nothing to say. 15 minutes may be very long in a dull life. Try to stay in there till the end.

Download

Rules

Role-playing poems

Posted in General posts, Role-playing poems on December 7, 2007 by Matthijs

Tomas HV Mørkrid

A “role-playing poem” is a very short game, where the idea is to investigate a mood or scene or something else of limited scope. The reason I created this genre is that ordinary role-playing games tend to shun certain moods or scenes. This is done by good reason, usually. A lot of ordinary moods and scenes of a human life is not suited for a ordinary role-playing game. Still I believe that many of these moods may be interesting to sniff at, and have created “role-playing poems” to facilitate that.

The game “Stoke-Birmingham 0-0″ is an excellent example of how the poetic idea of these games may be promoted. My very first play session with this game created 15 minutes of pure magic; a sore and anxious mood with surprising depth. The players all experienced that their head got heavier and their backs more bent during the game. The lack of energy in the characters dominated the players and their interaction. It made for a strong experience.

“Role-playing poems” are very simple to create. A set-up for 15 minutes of play is all you need. The very first time I wrote such a poem, I immediately wrote two more. One day after posting the idea on the web, three more designers had made their first “poems”. The simplicity of it makes it ideal for both novice and experienced gamesmith. Try it out! For the novice it is a great experience to actually finish a full game design, and to see players enjoy it! For the old fox it is a great oportunity to experience with all and everything you know about games design.

And yes; I am a published poet too, so the idea did not come out of thin air.

Yours sincerely, Tomas HV Mørkrid