“You press “go”. Three other avatars start blinking dully on the screen. Looking up, you see three other faces peering over their bus seats. Looking around, trying to identify the other wizards. Your eyes connect. Finally one of you, a woman in her late twenties with a snake pattern tattooed on her neck, gets up from her seat. Approaches you, waves at the others. She leans in, smelling of cigarettes. “Are you ready to do this fucking thing”?
Cat Wizard is a roleplaying game about a renegade app and its maverick users. The app is banned from app stores in its current incarnation, but is still downloaded and put to use by those who want to affect change in themselves and the world. (…)”
Download the game here (PDF).
Cat Wizard won the competition Båtsj today. It had a setup similar to Game Chef: make a playable roleplaying game in a week.
As one of the authors, together with Trond Ivar Hansen, I must admit I don’t really think we delivered that. But it’s a nice concept sketch, with some good ideas we might develop further someday.
It’s the first time in a couple of years we’ve had a competition like this locally. Michael Stensen Sollien ran the R.I.S.K competition for about ten years, the last time was in 2013. It resulted in some of the earlier games you find on this blog, and created a good creative buzz in our tiny community of game designers.
Båtsj, this year’s new competition, was hosted by Christine Vean and the Facebook group Rollespill.info. 6 games were delivered by the deadline. By way of comparison, the recent international #Threeforged contest had 102 contributions. And the annual international Game Chef now runs parallel competitions in several languages.
For Båtsj, the games could be written in any of the Scandinavian languages or English. The winner, Cat Wizard, happened to be one of two English contributions. The other one was Bunker 13 by Wilhelm Person. The experienced Swedish game designer has promised he’ll develop the concept further in the coming months. Check out his contribution here.
It was fun and frustrating to try out this kind of challenge again, and I really liked the buzz it created in our teeny tiny scene. Just like the good old days.