Give others a chance to speak. Hear what they say. See how you can build or act on the information they impart to the story.
Accept, and add
If something is stated or established in the fiction, it’s probably true. Characters may lie, and you may forget details. But try to stay with what has been said. Add your own details as they come to you. Don’t try too hard. Say the first thing you think of. Reincorporate elements that have come up previously.
Decline, but offer
It’s perfectly fine for your character to refuse a suggestion, but try to come up with a counteroffer. Don’t block or stall the game. If you get stuck in discussion-paralysis; act. Make something up, like an accusation. Do something stupid.
Just pause. And breathe.
Before you add a new element, consider: what has already been established? Can I re-introduce it into play? Will it create contrast, or shed new light this time around?
Be willing to discard your plan, or even better; don’t plan for a certain outcome. Pick up on the creative “balls” others throw out for you to play with. Go along with ideas. This is key to having fun in this game.
Let the story emerge
There are no true secrets here. There isn’t a prewritten plot to discover. This story will emerge during play, and you will see the totality in the end. Relax. Give your character time to play their hand, say their piece. Watch what the others do. Listen.
You don’t have to be funny or smart. Let the words come to you at their own pace.
This work is licensed under a Creative Commons Attribution 4.0 International License.
Cover photo: Steve Slater (CC BY 2.0).