0. Get a tarot deck

  1. Draw one card to inspire the setting. Take turns narrating detail, build on what is said. The setting card will remain face up on the table. During play, it’s also used for pacing. A player may place a marker on the card at any time. The third time means the game is over and it’s time to wrap up.
  2. Every player draws a character card, placing it face up in front of them. Take turns introducing your characters, in light of the setting card stories. Go with your gut; what does the card say?
  3. Take turns dealing three cards, face down. The Dealer uses the first card to establish how the scene begins, and who is present. She decides when it’s time to turn the next two. The second card represent a twist. The third the scene ending. Other players play their characters, narrate details and ask questions. The Dealer has final say, and a special responsibility for the scene. If the third setting card marker is placed during your scene, you help wrap up the game. The scene ending card may be used for inspiration.

(Ask questions, ask for ideas, reincorporate concepts, play secondary characters).

Playtesters: Magnus J, Mikael T, Ola L. Thanks: Astrid, Banana C. Originally posted to the 200 Word Challenge 2017.

Advertisements

The Elf archaeologists are saying hurtful things about your skeleton

This is a short game for 1 passive and 1-4 active players.

You will be the passive player. You play yourself. Lie down on the floor. You’ve been dead for 1000 years.

The other players are elf archaeologists. They have dug up your skeleton and are investigating it. They’re free to say and do whatever they want; walk around the room, prod you, talk about you.

The game consists of the elves saying hurtful things about you, based on deduction and speculation. You just lie there and take it!

The game ends when all the archaeologists have left the room to go on their lunch break.

Dream

A solo game that takes 10-20 minutes to play

1. Write down a thing that you want to do, but haven’t done yet.

2. Roll a die.

3. Let’s see what happens!

– On a 2-6, add 3 times that number to your age. Describe a change in your life. You didn’t do that thing you wanted to do yet; explain why. Now go to step 2 again.

– On a 1, you die. Oops! No need to describe or explain anything, you’re dead.

I Like You!

I Like You!

A nano-larp for a group of people of different genders

0. What you need

If you can, get a bunch of little paper hearts. Have everyone write their name on 5 hearts. Have more hearts available, in case someone needs more during the game.

1. Setup

Divide the group into two factions, based on real-life experience, with this question:

«Hands up those who have experienced unwanted emotional or sexual attention during the past week».

If less than half have their hands up, ask about the past two weeks. Continue expanding the time window until about half have their hands up.

The people with their hands up will play the faction of the Undesirables. The others will play the Desirables. To make them easy to tell apart, let the desirables put a heart on their chest, for instance.

2. General rules

Nobody is allowed to initiate contact with an undesirable, not even those who are undesirable. (Desirables can contact other desirables to talk.)

Everyone needs to team up with another player from the opposite faction before the game ends. Those who don’t, lose the game.

There are no actual characters in this game. Everyone plays themselves. If you’re asked to tell anything about yourself, that means you, the player.

3. Phase one, 5 minutes

Undesirables lay their hearts on the line!

To initiate contact with a desirable, the undesirables need to give them a heart and tell them a truth about themselves. This must be something that leaves them vulnerable.

During this phase, desirables must consider the different undesirables in order to find out who they might want to team up with.

Desirables: You don’t have much time to find your ideal mates here. Remember, you have to wait for them to contact you! Don’t waste time if you’re talking to someone who’s not what you’re looking for.

4. Phase two, 1 minute

Desirables reciprocate to potential mates!

Desirables are now allowed to give away hearts as well – paired with a truth about themselves. Remember, desirables have to wait for the undesirables to contact them!

Undesirables should continue to initiate contact and spread their hearts as in phase one. Make sure to approach those you believe might reciprocate!

Desirables: Time is really running out now! Don’t waste time on those you don’t want to team up with!

5. Phase three

Desirables make their final choice!

Desirables, stand in a row.

Undesirables, if you have received a heart from one or more desirables, walk up to one of them and stand face to face. If you haven’t, sit the fuck down.

Some desirables may now be facing multiple undesirables. Desirables, if you have several undesirables in front of you, push them away until only one remains.

If you get pushed away, sit the fuck down.

6. Winners and losers

Anyone who’s still standing – that is, teamed up heart to heart with someone from the opposite faction – wins. Hold hands and smile while other winners applaud you.

Everybody else loses.

7. Debrief

DEFINITELY debrief after this game. For some, it will be a fun experience. Others might be pissed off. Others again might feel hurt. Sit in a circle, tell each other how you’re feeling, discuss the game.

#3nano16

Create three discrete nanogames in 2016 (well, actually it’s perfectly fine if they are related or intertwined, hacks of each other or something else).

By some definition of nanogame:

1-4 players, 15 minutes to 2 hours game time, short texts, with 0, 1 or several GMs.

Word limits are good, e.g: 200, 412, 777.

Publish somewhere. Please do share the link with us (in comments, at conventions, on microblog media). Play the games of others. Test your own.

It’s not a competition.

Night Air

“Evening falls over the siege camp. We’re getting ready to make some money. Quick and sometimes easy. We fuck soldiers and merchants in their tents. Maybe not the best job in the world, but the one we chose under the circumstances.
 
But this is just us getting ready. Talking before we go.”
 
Setup: Describe your character in one sentence. Leave some stuff out to discover during play – your gender, whether you have kids, how you got here or whatever.
 
Play: Talk in character. Talk about practical stuff, emotional stuff, your history, your make-up. Details and chatter.
 
Rule 1: You can talk about anything, except specific men. This is not about your relationships to or with men. If one of you forgets that and starts talking about men, just clear your throats and pretend it didn’t happen.
 
Rule 2: Whenever one of you feels like it, say goodbye to the others and go into the night, off to work. The game ends when there’s only one character left.
 
Epilogue: Close your eyes for a moment. Feel the freedom of walking into the night with the cold air on your face. Take a deep breath, open your eyes. Say goodbye.

 

Deal

1. it is possible there is love. let us pretend there is. but not in this game.
2. you still need love. or money. or something else. you need.

characters
your character wants something. they are driven by it.
they might admit it to themselves.
they might not.
you will play with one other person.
their character also wants something.
you have it.

examples
you want love, to be loved. you work hard and make money.
they want money. they can fake love.
you want to be good. you can provide a house, stability.
they want safety. they can fake that you’re a good person.

the lie
you never, ever, ever say out loud what you want. you never, ever, ever say out loud what you provide.
neither do they.

the scenes
1. you meet. you talk about whatever, do whatever.
underneath it all, the animals inside you sense that the other can provide what you want.
keep on talking about whatever.
do whatever.

2. you are apart.
the need.
you have found someone who can provide.

3. you meet again, and again.
let’s see some short scenes. montage. just sentences, vignettes.

4. now what?
how long do you keep it up?
let’s see some more scenes.
and more.
and more.

5. did you say it out loud?
did you mention it?
what happened?
what happens now?

6. can you live with each other, and with yourself?
this might be a happy ending.
or a redemption.
or splitting up.

7. epilogue
fun! will you fall into the same pattern?
will you break free?
who the hell are you, really?