Many of the games on this blog are the result of the yearly R.I.S.K. competition, arranged by Michael Sollien. The format is very simple: Write a new role-playing game in one week.
The R.I.S.K. competition has resulted in the greatest surge in Norwegian game design ever. About a dozen new games appear each year, and the designers are often first-timers. (As a matter of fact, no published RPG author has so far won the competition). In 2006 some of the winning entries were published in magazine format.
The competition is open to everyone, and is announced yearly on the Norwegian RPG forum rollespill.net.
Imagonem article in Norwegian, with pictures
Wikipedia entry in Norwegian
This game draws a strong inspiration from the comic books L’île noyée by Benoit Sokal and Trazo de Tiza (Streak of Chalk) by Miguelanxo Prado.
All the characters are either natives or holiday guests on a tiny resort island far into the Paciic Ocean. One or two natives and two to four guests – and a fishing enthusiast, who is found dead just before the game starts – are the only people on the island. The climate is warm and pleasant, but a little humid. People keep talking of a coming storm. And the island is slowly but surely sinking into the ocean.
Matthijs Holter, based on a game by Tomas Mørkrid
“Muu likes Muu. Muu is afraid of Crow. Muu lives under Whole Tree. Muu is empathic, and often feels the same. It can be hard to separate Muu from Whole Muu. Today is a nice day. It’s today!”
Star Moss is a role-playing poem – a game to be played in about 15 minutes.
“A role-playing game that should be played when it’s dark outside and the moon is shining down on the rooftops.
This game is like a good night story. It’s about you visiting the moon, having strange adventures there, and going back to earth again when it’s bedtime. It should be played with an open mind, in calm surroundings, with people who can be nice if they want to.”
This game was an entry to the 2005 R.I.S.K. competition.
Read the Spanish version here!