The Trouble with Demons

Author

Margrete Somerville

Description

The city’s magical underground had trouble some years back with an evil cult called the Cult of Gavrian. The whole thing ended in a magical battle where many good wizards sacrificed their lives, but the cult was beaten and destroyed forever. Now the wizards are led by Quanthalas the Mighty, who in his kindness has taken it upon him to mentor Hans, the orphaned son of two of the wizard heroes. Everyone looks up to Quanthalas, and trusts his judgement in all matters.

Too bad for young Hans, then, that he’s just found out that Quanthalas the Mighty is a member of the Cult of Gavrian, and is planning to usurp world power with brutal force! To make things worse, Hans finds himself backtied in an unknown basement with only four imps to help him. And he can’t quite control his imps, either.

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Rules and scenario

Characters

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The Father

Author

Erlend Bruer

Description

This is a set of instructions for gaining access to the unconscious thoughts and feelings one has towards one’s father.
Psychologically speaking, this game has much in common with projective tests like the Rorschach-test or the Thematic Apperception Test developed by Henry A. Murray. The main difference in method is the usage of a group, rather than an individual, as the entity doing the projection. In this game, three persons use their unconscious and conscious minds to create a tragic story about one of the most important tings in a persons life; the relation to a husband or a father.

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Rules

The New Middle Ages

Author

Anders Nygaard

Description

When do we begin to dream of the middle ages? (…) When the day is over, and the nightly work on it, which has dream as its natural form, begins. But because the middle ages, according to the agreement of evil people, is the night, we are supposed to start dreaming as the new day dawns, and joyful humanity, as a famous student song goes, (…) wakes up and join in song “We are free, we are free, the middle ages are at an end!” And then it is that we begin to dream, but with open eyes.
-Umberto Eco, Ten ways to dream about the middle ages (Translation from Italian via Norwegian)

In this game, the players take part in something that happened in the middle ages. No story, perhaps least of all one told in a role playing game, can depict a completely accurate and “real” middle age. Instead, this story takes place in the middle ages of your dreams – the middle ages we have been constructing, imagining and inventing ever since their alleged end.
The players will follow and portray their characters trough a series of scenes of your own making, which will make a story. Each main character will represent a way to dream about the middle ages. The challenge of the game is to make the flavor of “your” middle age felt in the story, while you cooperate to create a story based on your character’s background, real historical events, scenery and some cues for inspiration.

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Rules

Map Map

Fuck Youth! (aka Fruit Hangs Heavy)

Author

Matthijs Holter

Description

“Imagine that you draw the essence from your own youth. You boil out the juices of the billowing leaves and make an elixir that gives you all of it, refined.

The real teenage years had many false starts. The party you couldn’t find. The boy or girl who never became a boyfriend or girlfriend. The time you went out for drinks and all your expectations of magic weren’t fulfilled.

Tonight something will be fulfilled. We don’t know yet what it is.”

This game is part of the “Spill Nå!” pledge, and was written for Hexcon and Regncon 2007.

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Rules

Rules in Polish